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Tornadic Survival

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The game I developed is a scenario-based learning experience that places players in everyday environments during a tornado event, including houses, apartments, retail stores, trailer parks, and outdoor spaces. Players assume different roles, such as a parent, child, or even a house pet, highlighting how vulnerability and responsibility shift depending on circumstance. This role-based structure reinforces that tornado safety is situational rather than universal.

The gameplay is divided into three phases: pre-storm, impact, and post-storm, each informed by real emergency management frameworks and meteorological best practices. The pre-storm phase begins with a tornado watch delivered through a NOAA-style radio broadcast, encouraging players to prepare by identifying shelter and assembling a survival kit within a limited timeframe. This period of uncertainty is interrupted by an escalating warning, giving players approximately ninety seconds to reach safety, directly linking preparation to survivability.

During the impact phase, tornadoes ranging from EF0 to EF5+ are simulated, sometimes visible and sometimes obscured, emphasizing reliance on warnings rather than cinematic visual cues. The post-storm phase requires players to navigate a damaged environment filled with hazards such as debris and downed power lines, reinforcing that danger continues after the storm passes. Overall, the project positions failure as educational, using feedback to connect in-game consequences with real-world tornado safety guidance.

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